Shop Mobile More Submit  Join Login
About Deviant Artist Simon McDougallMale/United States Recent Activity
Deviant for 8 Years
Needs Core Membership
Statistics 84 Deviations 542 Comments 7,241 Pageviews

Newest Deviations


DoReMi Fantasy - North American Box Art by krTsukasa
DoReMi Fantasy - North American Box Art
An interesting hidden gem for the Super Famicom.  DoReMi Fantasy never came to US shores, but has a fan translation available online.

My favorite part of this project was the title, which I've tried to recreate as faithfully to the original as I could.  The hardest part of it was... just about everything else.  Since SFC box arts are vertical while SNES boxes are horizontal, I had to reconstruct the entire background.  There was just no good way to crop it and make it look good. Instead, I painstakingly removed everything but the forest background, then clone tooled it until I had a wide enough landscape.  Actually, I clone tooled it until I had a landscape about twice the size of what I needed, then felt dumb when laying out the pieces on it.  With the title and most of the background elements returned, all that was left was to create a nicer looking version of Milon, the game's hero.  The original artwork I was working with was a very grainy scan, and cleaning him up took a fair bit of work.  I'm pretty pleased with how he turned out considering.  I just wish some of the background assets had a little more resolution to work with.
LineArt Color - The Future of Oculus Rift by krTsukasa
LineArt Color - The Future of Oculus Rift
I did a re-coloring of my little brother, BostonFanBryer's "The Future of Oculus Rift".  Re-colored from the LineArt up, my version has proper (or at least better) shading and colors.  I'm not an expert at coloring, but I hope to be able to teach him a thing or two soon.
After a long, silent, and awkward walk, we reach the gunsmith’s building downtown. ‘Friedrich’s Armaments & Ammunition’ read the sign overhead. There was nothing particularly spectacular about this building. It blended in with all the others on the street. A hardware store sat on the left of the building and a video rental on the right. Both adjacent buildings proudly displayed their ‘Open’ signs in the broad daylight outside. This one however remained closed.

The street was rather busy at this hour, and cars continued to drive by our building as we stood before the locked entrance. The hours listed on the shop window suggested that it should be open. Looking inside, there was no sign of the owner or any employees. The front counter sat unmanned at the back of the sales floor.

“It says they should be open,” I commented to my uninvited partner. After a momentary pause, I drew my weapon and took aim at the large glass window. “How about we fix that?”

“Put that away!” Julia yelled as she frantically looked around. Satisfied that no one was watching us, she pulled out some lock-picking tools and knelt before the door.

“Or, I guess you could do that,” I holstered my weapon and watched her work. Shooting out a shop window on a busy street might not have been discreet, but kneeling down to pick a lock didn’t seem much better. I watched her hands move, meticulously feeling around inside the lock. I never learned how to pick a lock. Even back in my old life, I always had Julia around to do it. These days I just couldn’t be bothered to. It’s quicker to just break in and move on, especially when you won’t be around long enough to worry about getting caught.

The lock turned with a ‘click’ and we hurried inside. There were some display cases around the walls of the shop. Inside them, various guns of all shapes and sizes were on display. I walked over to a nearby case to inspect it. A slight layer of dust covered the glass, obscuring from view the fine details of its content. A dingy padlock secured the case shut. It didn’t seem like it had ever seen much attention.

The whole store followed this theme. Dusty cases and grimy fixtures that wouldn’t pass even the most lenient of white glove tests. We approached the back counter, and found it in much the same condition. A layer of paperwork cluttered the desk, but it too had it’s own dusty covering. No one had cleaned up in here for quite some time. It appeared as if the owner had outright abandoned it.

As I examined the gunsmith’s workspace, a dust-coated letter caught my eye. It sat on top of the pile, separated from the rest by an empty envelope. A few keywords in the letter caught my eye, but I didn’t get a chance to read it before I was interrupted by Julia.

“You hear that?” Julia asked. She moved toward the back of the room, trying to locate the sound. After listening for a moment, I could hear it too. From the other side of the wall, I could hear a low humming accompanied by a high pitched, grinding noise.

“Yeah, it sounds like some sort of machinery,” I replied, and placed the letter into my coat pocket. I walked over to meet Julia next to a door to the backroom. I took hold of the doorknob and slowly cracked it open. The sound intensified, but from the small crack, I couldn’t see where it was coming from.

I took a deep breath, and drew my weapon. I looked to Julia, who gave me a nod of approval. Taking aim, I kicked the door open. On the other side, we found a room cluttered with various metal and woodworking tools.

Unable to discern much from the door, I made my way into the room, heading toward the source of the noise. From the doorway, it did not seem like anyone was in the room. If not for the grind of the power equipment, I would have assumed no one to be home.


The sound echoed through the room, causing me to jump. Heart racing, I continued forward. I soon found the source of the noise, a lathe left unattended. It had managed to completely carve it’s way through a metal cylinder which then fell to the floor. It couldn’t have taken more than a minute or two to cut through it. It probably hadn’t been running for long. I switched off the red power switch on the side of the tool just as I heard a thud across the room.

I turned to my right and there lay two men, now unconscious, on the floor. Julia stood above them, catching her breath. Unarmed, she had beaten the two into submission, without even breaking a sweat. Having been on the other end of her wrath more than once, I almost felt pity for the guys on the floor.

“This way,” she yelled, throwing open a fire door. “They went out the back.” Without waiting for me, she bolted through the exit and onto the street again. I carefully stepped around the unconscious men and pushed my way through the door. Across the street was red sedan with its engine running and a driver at the wheel. Two rough looking men were forcing another into the back seat of the car. The captive man had disheveled hair, blackened hands, and wore grease covered overalls.

“Is that him?” I asked, as I caught up to Julia by the side of the road.

“I think so,” answered Julia. “Who else would it be?” she added sarcastically.

After closing the gunsmith in the back of the car, the two men drew their weapons and began to fire at us.

“Get down!” I yelled to Julia. We took cover behind a car parked on the side of the road. A nearby mail collection bin cried out in pain as stray bullets ricocheted inside of it. We remained pinned in our position as we heard their car start to move away.

The gunfire stopped as the car rounded the corner. I heard it accelerate into the distance. I stood up and looked around, trying to think of a way we could catch up to our attackers. A moment later blue flashing lights began driving toward us. ‘Oh, great,’ I thought to myself, sheathing my weapon. It was then that I noticed that Julia was frantically flagging down the flashing lights.

As the police car pulled over, Julia leapt across the hood and got in the passenger side. “Get in!” she yelled to me. Left with few options, I got in the back seat of the vehicle, effectively arresting myself.

“He a friend of yours?” the officer asked, as we rushed forward.

“Something like that,” replied Julia, spitefully.

Read the rest of this chapter at!
Seiken Densetsu 3 - North American Box Art by krTsukasa
Seiken Densetsu 3 - North American Box Art
Yet another amazing game that never made it to our shores.  This one has been fan translated into English since way back in 2000 though.  I played it many years ago, almost to completion, and regret never having finished it.  Going to have to pick it up again sometime.

Now, on to the cover.  When searching on Google, I found myself very disappointed with the box arts that others had made for this game.  All of them had simply cropped the original Japanese box art into the square of an SNES box template.  They would either leave the Japanese title, crop over it (cutting it in half), or awkwardly shove the picture to the very top of the box to hide it.  Worst of all, some choose to title this game "Secret of Mana 2".  While this game is a sequel to Secret of Mana, it is really the third game of the Seiken Densetsu series, with Secret of Mana being the second, and the first being Sword of Mana (or originally Final Fantasy Adventure, as "Sword" is a remake).

When editing this, I had to remove the title kanji above the characters and reconstruct the missing pieces of the background as well as Angela's staff at the top of the box.  The top half of her staff is actually the bottom half mirrored and blended together.

The most difficult part of this project, by far, was the English title text.  While the game has been translated for a long time, the only English title is the in-game title screen.  A 256px title screen wasn't going to give me the resolution I needed for this box art though.  So instead, I recreated the title entirely from scratch.  The original box art and title screens use a 1-point perspective for the letters, and I did my best to recreate that... manually.  I did all the perspective on the letters by hand using a vanishing point and digital rulers, then painted some highlights and shadows.  It was quite the undertaking, and I do NOT recommend trying it.  After that I added in a stone texture I had created back when I used to 3D model, and tried to match the colors as best I could to the in-game title screen.  I think it all came out very faithful to the original.
Dragon Quest III - North American Box Art by krTsukasa
Dragon Quest III - North American Box Art
I've been playing Dragon Quest III for Super Famicom on my RetroPie lately.  When I was younger I played through the Game Boy Color version of the game, but the Super Nintendo (Famicom) version, arguably the best, was never released outside of Japan.

This game has since been translated by various fan groups.  The completed translation I've been playing is the one from DQ Translations.  The only problem is that the original Super Famicom box art is tall and skinny, in a portrait orientation.  It looks out of place among all the other North American box arts on the system.  I tried searching Google Images, but it seems like no one has ever made a NA style box art for this game.

So, I decided to make my own!  To do this, I used the original Famicom (NES) version's box art, the logo from the Super Famicom (SNES) version, and an SNES box template.  Plus a few artistic layout choices.  I think it turned out really good!


Simon McDougall
United States

AdCast - Ads from the Community




Add a Comment:
Celbatrix Featured By Owner Sep 16, 2011
I have tagged you!

Minnat Featured By Owner Dec 3, 2010
Happy Birthday!
KumagoroBunnyGirls Featured By Owner Nov 14, 2010  Hobbyist Filmographer
Thanks for the fave ^_^
krTsukasa Featured By Owner Nov 14, 2010
I gotta keep track of who uses my brush somehow. =P
KumagoroBunnyGirls Featured By Owner Nov 15, 2010  Hobbyist Filmographer
hmmmmmmmmmmmmmmmmmm. That I can not help you with... maybe keep track of all those who fave your brushes?
SkiesOfAzel Featured By Owner Nov 6, 2010
Thanks for the fav on Orta, an update is coming soon btw;)
Notmiown Featured By Owner Jun 22, 2010
Thanks again man. I appreciate It.
Notmiown Featured By Owner May 31, 2010
Me again. Thank you also for the :+fav:. :)
Notmiown Featured By Owner May 31, 2010
Thanks for the :+devwatch:
Add a Comment: